Results 1 to 10 of 21
Threaded View
-
07-06-2010, 05:00 PM #10OPSenior Member
Producing MMORPG
Hey guys, time for a game update.
Haven't made any new zones so no new pics today. However, I will tell you of other developments.
1. Added type damage and resistances. That means some weapons will have elemental damage and creatures will have elemental resistances. Say a weapon has added earth damage. If a creature is weak to earth, the weapon will damage them more. If they have strong resistance to earth damage the damage will be less or could even heal them. So it would be unwise to cast something like an ice spell on a creature with high ice resistance, but a fire spell would be a very good choice.
This is the hierarchy:
Wind > Earth > Electricity > Wind
Fire > Ice > Water > Fire
2. Added item and gold loot drops from killed mob.
3. Added a Enlightenment attribute to players. This a hidden attribute. This attribute must be raised in order to get higher level quests. Also, to become an ascended being you will have to raise this attribute to a very high level. You can raise your Enlightenment by doing quests. Beware! There will be quests that if successfully completed can lower this attribute.
The only way you will have any idea of how high your Enlightenment attribute is, is by if you are allowed by the game NPC's to do a given quest.
4. Added feature; right click epuipped weapon or armor to get an onscreen item status pop up box. This pop up gives details such as damage, any bonus stats like +Dexterity, item wear and item trade in value.
That's all for now. I'll keep you posted with the latest developments. :hippy:
@BlueBlazer; There will be different classes and races for the player to choose from. Here are the races planned for so far:
Human
Elf
Dwarf
Here are the classes:
Warrior
Mage
Cleric
Archer
Thief
Each class and race will have advantages and disadvantages. Like a warrior will have a high rating against physical damage, but a low defense against magic damage. Also a warrior's physical attack will be much stronger than a mage. On the other hand, a mage will have a high defense against magic attack, but low defense against physical attack damage.
@GetThisOrDie; Sorry. Having weapons that looked like bongs would not fit in with the over all context of the game. It is planned to have the player able to grow hemp and make items with it.
Similar Threads
-
Awesome NFL MMORPG!
By burnout007 in forum Games and Arcade TalkReplies: 0Last Post: 05-14-2008, 06:25 PM -
MMORPG's
By PullinFloodz in forum GreenGrassForums LoungeReplies: 0Last Post: 06-11-2007, 10:52 PM -
mmorpg?
By slipknotpsycho in forum Games and Arcade TalkReplies: 23Last Post: 04-23-2007, 03:15 AM -
If WWII Was an MMORPG
By bedake in forum GreenGrassForums LoungeReplies: 13Last Post: 04-13-2006, 06:48 AM -
Cannabis.com MMORPG V.1.0.0.0.11.234.00.420
By STDzRus in forum GreenGrassForums LoungeReplies: 10Last Post: 02-14-2006, 12:17 PM