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  1.     
    #1
    Senior Member

    Producing MMORPG

    Hey all!

    I have been working on a MMORPG. I call it Asended. It is in the very beginnings of being made. Right now there are 3 zones, that are populated with various creatures. There is a long way to go.

    To make it more realistic, there will be a feature that enables you to grow hemp and make items with it. Items like potions and armor. There will be a lot more crafting that can be done too. You will be able to craft weapons and food, along with a veriety of other items.

    With your crafted weapons and armor, you will be able to fight fearce creatures alone, or in a group. You will be able to adventure in far off and exotic lands. Claim loot from your vanquished foe. Go on quests and find rare and powerful "Named" creatures. Kill them for a chance of getting even rarier special weapons, armor and other items.

    Here is a few screen shots.
    pepurr Reviewed by pepurr on . Producing MMORPG Hey all! I have been working on a MMORPG. I call it Asended. It is in the very beginnings of being made. Right now there are 3 zones, that are populated with various creatures. There is a long way to go. To make it more realistic, there will be a feature that enables you to grow hemp and make items with it. Items like potions and armor. There will be a lot more crafting that can be done too. You will be able to craft weapons and food, along with a veriety of other items. With your Rating: 5

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  3.     
    #2
    Senior Member

    Producing MMORPG

    next pics

  4.     
    #3
    Senior Member

    Producing MMORPG

    Interesting, are you working with someone, or are you adept at 3d rendering and coding?

  5.     
    #4
    Senior Member

    Producing MMORPG

    That is WAY COOL Pepurr!

    I wouldn't have the slightest idea on how to craft such a thing....great on ya!

    You should add some New Mexico flair to the game as well....that would be cool to see. Toss in a random zia symbol in hard to find places!

    Cheers,

    Sandia

  6.     
    #5
    Senior Member

    Producing MMORPG

    Glad you guys like it.

    I am using a game engine called Realm Crafter to make this game. This engine is in the beta stage, but is stable enough to work with. You can find it here: http://www.realmcrafter.com/

    The program I use to make 3D models is trueSpace7.6 http://www.caligari.com/products/trueSpace/ts75/brochure/intro.asp

    I put some pics of the programs.

    As far as progress goes on Ascended goes:
    1. Coded attack script to recognize if an equipped item has bonus stats, and considers them in the battle damage formula.
    2. Player health now restores to 100% as time passes.
    3. Added Dagger salesman and Bow salesman to Alphold zone.
    4. Added quest Kill Wolfs and NPC who gives quest.
    5. Added level up graphics. Now when player levels up emitters activate graphics in game (Looks cool).

    Haven't added any more zones to the game yet. Wanted to get the attack script working first. I am going to add some more quests to this first set of zones too.

    In the future, when this game has been developed enough to be fun, I will endeavor to get a server set up. Then you all will be able to set up an account (free) and play. Servers costs money, and I have little of that. If anyone would want to help with this, I'm open. If people pitched in, we could all have a private MMORPG for pot heads.:rastasmoke:

    If anyone wanted to help with the development, I'm open to that too.

  7.     
    #6
    Senior Member

    Producing MMORPG

    Cool man,nice work. As a longtime gamer looks like fun. I currently play DDO.:jointsmile:

  8.     
    #7
    Senior Member

    Producing MMORPG

    Quote Originally Posted by Ub3rB0ng
    Cool man,nice work. As a longtime gamer looks like fun. I currently play DDO.:jointsmile:
    cool I was playing that for a lil while, but got tired of games and the internet. I think it was Cannith I was playing on.

  9.     
    #8
    Senior Member

    Producing MMORPG

    Nice work pepurr! :thumbsup:

    Are you going to create different characters that you can select? I want to be a Rasta man . . . :rastasmoke:

  10.     
    #9
    Senior Member

    Producing MMORPG

    thats sweet dude... you should make a sword that looks like a bong!

  11.     
    #10
    Senior Member

    Producing MMORPG

    Hey guys, time for a game update.

    Haven't made any new zones so no new pics today. However, I will tell you of other developments.

    1. Added type damage and resistances. That means some weapons will have elemental damage and creatures will have elemental resistances. Say a weapon has added earth damage. If a creature is weak to earth, the weapon will damage them more. If they have strong resistance to earth damage the damage will be less or could even heal them. So it would be unwise to cast something like an ice spell on a creature with high ice resistance, but a fire spell would be a very good choice.
    This is the hierarchy:

    Wind > Earth > Electricity > Wind
    Fire > Ice > Water > Fire

    2. Added item and gold loot drops from killed mob.

    3. Added a Enlightenment attribute to players. This a hidden attribute. This attribute must be raised in order to get higher level quests. Also, to become an ascended being you will have to raise this attribute to a very high level. You can raise your Enlightenment by doing quests. Beware! There will be quests that if successfully completed can lower this attribute.

    The only way you will have any idea of how high your Enlightenment attribute is, is by if you are allowed by the game NPC's to do a given quest.

    4. Added feature; right click epuipped weapon or armor to get an onscreen item status pop up box. This pop up gives details such as damage, any bonus stats like +Dexterity, item wear and item trade in value.

    That's all for now. I'll keep you posted with the latest developments. :hippy:

    @BlueBlazer; There will be different classes and races for the player to choose from. Here are the races planned for so far:

    Human
    Elf
    Dwarf

    Here are the classes:

    Warrior
    Mage
    Cleric
    Archer
    Thief

    Each class and race will have advantages and disadvantages. Like a warrior will have a high rating against physical damage, but a low defense against magic damage. Also a warrior's physical attack will be much stronger than a mage. On the other hand, a mage will have a high defense against magic attack, but low defense against physical attack damage.

    @GetThisOrDie; Sorry. Having weapons that looked like bongs would not fit in with the over all context of the game. It is planned to have the player able to grow hemp and make items with it.

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