Results 11 to 16 of 16
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12-03-2007, 08:34 PM #11Senior Member
Age of Conan - PC
Ahhh that's depressing. I can't edit my post. Damn spelling errors..
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12-04-2007, 06:26 AM #12OPSenior Member
Age of Conan - PC
Originally Posted by Gundari
The only game that I've played where the owners/programmers/whoever cared to listen to your bug reports and fixed them ASAP, was Vendetta Online (although maybe only 50 people world wide played it) it was a joyous occasion when it only took them an hour to fix every problem.
Patches like you said are needed, but for the wrong reason in 99.9% of the cases.Is it just me or does my lighter walk off constantly?:stoned:
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01-08-2008, 10:43 AM #13Senior Member
Age of Conan - PC
yeah AoC can't come soon enough man, you find me on a PvP server for sure!Think ima have to do some upgrades for it though after seeing what tabula rasa wanted from my system, 2g of RAM aint shit anymore, 4 is the new 2..And 256meg graphics... time ti get a 512 lol..
and WoW graphics being awesome? lool, game was drawn with a dmn crayon. Not even gonna bother with trying out WAR, only people that really gonna go to it are gonna be DAoC players, and maybe people who played the table top game years ago really..Everyone else is looking forward to AoC coming out ;p Game sounds cool but WoW was all the cartoon looking graphics I could stand, World of Warhammer lol
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01-08-2008, 05:26 PM #14OPSenior Member
Age of Conan - PC
Warhammer does look graphics wise very similar to WoW. I like the more "real" look AoC is using and like Vanguard used.
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01-08-2008, 08:40 PM #15Senior Member
Age of Conan - PC
Originally Posted by Balkey
Wow patched itself quite frequently to add new content and NOT fix something. However those patches usually did result in something breaking and a subsequent fix patch needing to be applied. DAoC did it too, although there was usually much less breakage involved there.
Plus your view of a game being 100% complete and perfect upon release is pretty unrealistic. For a game to come out that perfect it would pretty much have to never be released, you can't realistically get as many people testing a game as there are going to be playing. So in a larger population you're going to have more "creative" players who will stumble across play balance issues and use them to their advantage. Or if theres an invisible hole in the wall somewhere, its much more likely to be found if t here are 100 people walking by it every 5 minutes as opposed to 10 every 5.
I do agree that games are rushed to market these days and this results in poor launches and the like. However I think the expectation of working on a game until it has attained "perfection" and thereby freedom from patches is impossible.
Edit: Completely agree with n1nj4 on his ffxi opinion. It's the only mmo I've recently played that I feel was doing a good job. The only reason I quit is because I didn't have a good solid group of friends to play with. That and I like my social life.
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01-08-2008, 08:57 PM #16Senior Member
Age of Conan - PC
imo..having had an account on WoW since 2004, from what I have seen most patches were to either.. fix broken game mechanics (quests, items, mobs, skills) or changes to be made to player classes. New content patches have been few and far between, and usually involved a different way to grind out reputation =/
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