Results 21 to 30 of 44
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08-03-2007, 06:18 PM #21Senior Member
New weed-growing computer game?
the longer you grow you should get mold and bugs and stuff if you don't take preventive measures.
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08-03-2007, 10:26 PM #22Senior Member
New weed-growing computer game?
i used to play dopewars where u buy and sell drugs... wasnt really fun after 3 games
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08-03-2007, 11:21 PM #23Senior Member
New weed-growing computer game?
be able to do a SOG grow or ScrOG grow so you can pump out bud faster.
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08-03-2007, 11:39 PM #24Senior Member
New weed-growing computer game?
there used to be a dealer type game, where you buy shit when its low and sell it where its high. you got chased by the cops and could run but some times they would shoot and you would get hurt
was good
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08-04-2007, 02:15 AM #25Senior Member
New weed-growing computer game?
Don't forget the dreaded moochers. Maybe trying to keep the number of people who know to a minimum - the more who know, the greater chance of somebody squealing. Maybe different qualities of soil and ferts you can buy - the more expensive, the less chance of plant deficiency or something.
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08-04-2007, 09:00 PM #26Senior Member
New weed-growing computer game?
sounds cool
guy on fox news:\"Your not smoking any of that stuff are you?
Chong:\"Absolutely I smoke it every day you should to your eyes would be open to whats really going on.\"
You know, I left the country when Reagan got in; I went to France. And when George Bush Jr. got in, my instincts told me it was time to go - I\'d felt that we had grown above that, you know?
Tommy Chong
Originally Posted by konsealedkoncept
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08-08-2007, 04:28 AM #27Senior Member
New weed-growing computer game?
Originally Posted by snowblind
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08-08-2007, 09:01 AM #28Senior Member
New weed-growing computer game?
Originally Posted by liquidchaos
I've got an idea for you, my friend. Make it online, kind of like a MUD in a way. Implement breeding and land-race strains into the game, hashish making of all qualities and forms, and THC extractions from the bud that you grow in the game.
Implement factions. In other words, people can choose to be law enforcement or weed dealers. Now the only problem is... how can you sell weed to online players when there is no hype of the drug in virtual space? Well, perhaps it can be through bud testing, and clone-trading, and strain selling. Selling seeds, etc.
Implement gangs/forces within factions, kind of like guilds in other MMO's. Find a way to motivate people to go on either faction. If this could all be done well, then you might have a winner. After all, who likes single player drug dealing games like Dope Warz anyway? All I can say is... BORING!
I think those are aspects that you should consider if you want to make an interesting game, especially when it's only text-based. A lot of work, I know, being a programmer myself. :jointsmile:blaze the haze for daze
Embrace the grace of the fine herb.
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08-08-2007, 04:18 PM #29Senior Member
New weed-growing computer game?
I cant wait to try it?
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08-08-2007, 06:31 PM #30Senior Member
New weed-growing computer game?
Originally Posted by snowblind
Dopewars
Edit: Wow two people already said this, haha. I'm interested in how this is going to turn out. Growing Weed game sounds like mucho fun![SIZE=\"5\"][align=center]Don\'t worry, be hippie.[/align][/SIZE]
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