Yeah those original Xbox controllers were huge. I ran out and got an S controller the moment MS released them over here. I still have those monsters but never use them. Every newly designed controller however has made my hands cramp up something awful for awhile. I think the worst one was the Dreamcast as far as cramping goes. What it is, is muscles in your hand that you rarely or didn't use before because you never bent/moved your hand in that manner before, but as with all muscles after many hours of usage those muscles become stronger and more of them and the cramping stops. And once my hand stopped cramping I began to love the DC controller. It had a great design to it, but you just had to let your hand muscles adjust to it's odd design. The Xbox and the 360 controller took a lot of design features from the DC controller. (button layout, the triggers) but they made a few changes of their own. What shocked me, and got me to get all heated up in this topic was what was said was the "360 controller was too big" it really bugged me as like I said before it's derived from the S controller which microsoft made smaller specifically because the Japanese hated how big the original Xbox controller was. The 360 controller is small on purpose lol. But I guess if all you are used to using is a controller that's even smaller, you would think it's big. N64, Dreamcast, Xbox have all had bigger controllers than 360 however.
Melkane Reviewed by Melkane on . flaws in your own system... well there's plenty of people willing to point out flaws in the rival systems... (i.e. wii, ps3, 360) but what about the system you own? what flaws or dislikes have you found in them? (and don't say nothing, it's got to be 100% literally impossible to make the perfect system..) the main flaw i've found in ps3 thus far, lies in the controller... the internal battery is fine, the signal is fine... it's with the l2 and r2 buttons.... they're so damn sensitive, the slightest touch makes it Rating: 5