Dis one
[attachment=o215224]
Better check piece positions, I recreated the board layout and it's hard to see what I'm doing....
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Dis one
[attachment=o215224]
Better check piece positions, I recreated the board layout and it's hard to see what I'm doing....
Yup,Quote:
Originally Posted by DreadedHermie
Kn to KB3
The points exchange is even, but it's not really about points, or captures.
I've gained tempo and position. :)
Stuck you with doubled pawns and a security risk.
Hope you have a plan.
My stratagy with machines is to trade at every opportunity.
Silicon is much better than "wetware" at keeping track of many objects and options.
But, in truth, silicon is not very bright.
Even "Bigblue" didn't have as much real brainpower as a parakeet.
Once you get down to 4 or 6 pieces on the board, it's "advantage human."
Then, it's about actually thinking.
Gotta keep remindin' myself that it's not a machine on the other end 'cause I'm not that good at thinkin' either.:D
Aloha,
W.
Pawn to QKn3
[attachment=o215227]
I wasn't being coy. All I know howta do is move the pieces. I know there are strategies, but dunno wut dey is. Apparently forming columns of pawns is not well known. I calls it "The Piggyback gambit."
ahem...
[attachment=o215361]
According to my "Chess Rules by Hermie Gasparov" I will be eligible to execute the "Piggyback Gambit" in mere moments. This was the move that prompted IBM to rename their computer "Deep Black-and-Blue.
Waiting.....
All righty, then....
You were warned......
Gambit invoked. Tremble in awe at my swarming hordes. Havoc! Release the Chihuahuas!
[attachment=o215364]
Cry havok!Quote:
Originally Posted by DreadedHermie
I lay me doon an' dee.
And the wind cried black.
arrrrrrrr.
W.
the vanquished
Okay, here's the board with your move that I missed. I'll stick with the move I made when I thought it was my turn. Your move.
[attachment=o215546]
Weezard, I would love to understand this game. The chances of that happening before you kick my ass in this round are quite slim, of course.
I didn't mean any disrespect to the game. I just didn't figure it'd be much fun for you with no meaningful challenge coming from my side.
You could think out loud, I suppose. Pretty quickly here I think you are gonna be able to tell me what's about to happen, and I still won't be able to prevent it. :(
The thought of the impotent little pawns storming the castle just charmed me, that's all. (The frightened townsfolk with their smudgey torches and farm-tool weapons braving the horrors of Frankenstein's fortress, ya know?) :D
Kb - K2
(thinking out loud)
<thinks>
That should finish my development.
I now have most of my pieces developed and the back rank is clear so I can castle to either side.
"braving the horrors of Frankenstein's fortress"
Yeah, that's why they call them pawns
Frankie eats them for snacks.
Looking at pieces as players in a war game is a convenient convention.
Kinda fun and kinda functional.
There are some excellent players that see this as a that kind of a contest.
I have a different take.
For now, I'll just say that this game is about tempo.
The first to move, usually wins.
So, black's goal should be to develop each piece to it's most powerful position in the minimum number of moves.
Powerful position is a relative term.
A knight placed on a corner square only threatens 2 squares.
Placed on an edge square, 4 squares.
Near the center of the board, it threatens 8 squares!
Think on that for a while and it follows that,
Efficient placement is half the battle.
The other, and for me, more important part is tempo.
If one can lure an opponents piece from the back rank to an attack position in the opening, one can force that piece to retreat, or at the least, to move twice.
The opponent loses tempo and, at end game will pay dearly for that loss.
If I can lure your queen out too early, I can harrass her with lesser pieces, I can also develop those pieces while I chase her around. --tempo
The extreme of this is, for instance, a queen sacrifice.
In the mid, or end game, I will happily gift you my queen if it gives me a time advantage.
Beware of geeks bearing gifts!
Because, it will not help you to have superior forces, if you lack the time to use them.
So generally, in the opening strive to move pieces from the back rank.
Try to place those pieces to their best advantage with the minimum number of moves.
Do not engage until your position is fully developed!
When we get to end game, I'll bore you some more.
Haveatchoo
Weeze
Thank you for this insight. "Tempo" was confusing me because either of us can control that by "stalling" on the moves. (I have a narrow definition of "tempo.") I would say you are using the word with a connotation of "efficiency" or similar; meaning you try not to waste any movement.
Queen's Kn to QB3
[attachment=o215638]
Weezard, I usually recreate the board for each move. (If I try and keep that application open it makes things not run so smooth.) So please check that I get it right. Lil' bizzy right now; sent ya an email. Hermie
I understand, your board is correct.Quote:
Originally Posted by DreadedHermie
I'm going to use some of my time advantage for a positional advantage by castling.
O - O (Castle, Kings side)!
[attachment=o215648]
That will connect my rooks on the back rank.
And free my queen to go be mean.
Try to use lesser pieces to defend when possible.
I'll go do dat email now.
Aloha.
Weeze