the longer you grow you should get mold and bugs and stuff if you don't take preventive measures.
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the longer you grow you should get mold and bugs and stuff if you don't take preventive measures.
i used to play dopewars where u buy and sell drugs... wasnt really fun after 3 games
be able to do a SOG grow or ScrOG grow so you can pump out bud faster.
there used to be a dealer type game, where you buy shit when its low and sell it where its high. you got chased by the cops and could run but some times they would shoot and you would get hurt
was good
Don't forget the dreaded moochers. Maybe trying to keep the number of people who know to a minimum - the more who know, the greater chance of somebody squealing. Maybe different qualities of soil and ferts you can buy - the more expensive, the less chance of plant deficiency or something.
sounds cool
dopewarsQuote:
Originally Posted by snowblind
Since it's text-based, I'm wondering something. How do you show the progress of the plants? In ASCII art?Quote:
Originally Posted by liquidchaos
I've got an idea for you, my friend. Make it online, kind of like a MUD in a way. Implement breeding and land-race strains into the game, hashish making of all qualities and forms, and THC extractions from the bud that you grow in the game.
Implement factions. In other words, people can choose to be law enforcement or weed dealers. Now the only problem is... how can you sell weed to online players when there is no hype of the drug in virtual space? Well, perhaps it can be through bud testing, and clone-trading, and strain selling. Selling seeds, etc.
Implement gangs/forces within factions, kind of like guilds in other MMO's. Find a way to motivate people to go on either faction. If this could all be done well, then you might have a winner. After all, who likes single player drug dealing games like Dope Warz anyway? All I can say is... BORING!
I think those are aspects that you should consider if you want to make an interesting game, especially when it's only text-based. A lot of work, I know, being a programmer myself. :jointsmile:
I cant wait to try it?
Quote:
Originally Posted by snowblind
Dopewars
Edit: Wow two people already said this, haha. I'm interested in how this is going to turn out. Growing Weed game sounds like mucho fun!