I bought the 360, now it just has to come out so I can play with it. I'll buy the PS3 and revolution too, but they aren't comming for some time.
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I bought the 360, now it just has to come out so I can play with it. I'll buy the PS3 and revolution too, but they aren't comming for some time.
all of them
but mostly the xbox 360
^^ what?!?!! the 360 is out?!?!?! ur fucking joking me?? but yea the 360 all the way.
Nintendo won't fall. They still make kickass games like Resident Evil, Mario, Zelda, Metroid Prime, and other games.
I will definately be buying the Revolution when it comes out. It looks very very stylish and it will be interesting to see how they can work the GAMEPLAY around the game. Which is why alot of people won't.
Alot of people don't care bout gameplay or story anymore, they just care about graphics. Which sickens me.
But I will end up getting the PS3 too. Don't know about the 360. Maybe, if I ever have $300+ dollars laying around.
yeah man...well not exactly.....kiosks all over the US are going up in WALMARTSQuote:
Originally Posted by Fan o KmK
cell technology.....sorry to tell you......is based on advancements done back in the 1980's......being that its a vector processor makes it specifically a bad choice for what console cpus process.....furthermore most analists agree that the xenos gpu is superior to the rsx gpu in all ways that matter in terms of games, your looking at 48unified shader pipelines on the xbox360 cs a max of 24 deticated piplines on the ps3. the advantage of unified piplines is that if the devolper wants 20 vertex shadeing pipes and 28 pixel shadeing piplines then they can do that, where as the ps3 your locked down to to say 12 of vertex shaders and 12 vertex(based on speculation) beyond that that GPU on 360 has EDRAM on die....this allows anti aliasing, or any Z-buffer process to be near preformence hit free (ever play a game and notice the edges to be jagged on objects? AA smooths those out) then since Microsoft designs the direct x api,ati had acess to the Pixel shader 4.0 support this is vs RSX supporting pixel shader 3.0(4.0 has no limit, infinite shader instructions are possible) then ending up on memory, the 360 has shared 512mb 700mhz ram, this means that both the GPU and CPU can make direct changes to data in ram without causeing northbridge usage and improving preformence where as PS3 cant do this(256mb deticated to gpu,another 256 to the cell)
ending this....in simple capabilities on the systems Xbox360>ps3
^ yea more or less, i didnt really understand most of that, i think you might have had a few typos while describing processing power of the 360, and i had never heard of edram before. so wait....wtf...is the 360 out or what?
I went from a Nintendo fan to a Sony fan to a... well I was going to say Microsoft fan, but no. An XBOX fan. Microsoft uses their enormous cash and name to sell their dumbed-down shitty software, but in the case of console vs. console, XBOX all the way.
you can play it in walmart near you soon....theres demos for call of duty 2,kameo,and king kongQuote:
Originally Posted by Fan o KmK
360 launches november 22
http://www.joystiq.com/entry/1234000753064065/
PS3 or nothing
Do you think the PS3 is going to be any cheaper? In all probability it will be more expensive considering that since it went with blue ray for it's ROM, current cost of the ROM itself being around $1,000. Since there's still no official launch date (it won't be any sooner than next thanksgiving), we still have some time to save up. I also think it's hilarious that the FF7 trailer that was supposed to be running on the power of the PS3, was actually a DVD, Any gamer knows anyway that it's all about the in-game anyway. All Sony has done so far is shown us CG movies and made lofty promises on a system that will probably cost anywhere from $500-700 out of the gate. This year XBOX360, next year I'll probably go with the more innovative and definitely cheaper Revolution.Quote:
Originally Posted by Gecko