wil86
08-31-2007, 08:28 PM
I was going to post this in the other thread about smoking games but i cant find it so...
You will need:
Rizlas
glass/bowl/cup
Bud
A penny
Elastic band
What you need to do:
Get a glass/bowl whatever. The bigger the object the longer the game will be.
Stick a load of rizlas together to make a sheet of rizla. It must be big enough to cover the top of glass/bowl.
Use elastic band to keep sheet attached to the top of the glass/bowl. Make sure its taught, like a drum skin.
Place a penny in the middle of the sheet of rizla.
Roll a joint.
Light the joint and then after your two tokes, burn a hole in the rizlas using the cherry. Everyone in the circle burns a hole after 2 tokes. You can make different sized hole depending on how hard you push the cherry to the rizla.
The game is over when someone burns a hole which makes the penny fall. Before you start you think of a forefit which the loser must do (can be something as simple as skinning up).
The only real rule is that you can't burn a hole which wont effect the penny. Example in pic: you couldnt go anywhere on the outside, only the bridges in the middle.
This is a quality game. The bigger the glass/bowl the more spliffs it takes before the penny drops. And the more spliffs you smoke the harder it is to make a good hole.
Once you play a few times you can do it with a couple of joints going at once and it can get quite tactical.
Give it a try.
You will need:
Rizlas
glass/bowl/cup
Bud
A penny
Elastic band
What you need to do:
Get a glass/bowl whatever. The bigger the object the longer the game will be.
Stick a load of rizlas together to make a sheet of rizla. It must be big enough to cover the top of glass/bowl.
Use elastic band to keep sheet attached to the top of the glass/bowl. Make sure its taught, like a drum skin.
Place a penny in the middle of the sheet of rizla.
Roll a joint.
Light the joint and then after your two tokes, burn a hole in the rizlas using the cherry. Everyone in the circle burns a hole after 2 tokes. You can make different sized hole depending on how hard you push the cherry to the rizla.
The game is over when someone burns a hole which makes the penny fall. Before you start you think of a forefit which the loser must do (can be something as simple as skinning up).
The only real rule is that you can't burn a hole which wont effect the penny. Example in pic: you couldnt go anywhere on the outside, only the bridges in the middle.
This is a quality game. The bigger the glass/bowl the more spliffs it takes before the penny drops. And the more spliffs you smoke the harder it is to make a good hole.
Once you play a few times you can do it with a couple of joints going at once and it can get quite tactical.
Give it a try.